This Web site is a reference for inclusive game design.
It provides guidance, examples, and advice on how and why to make games accessible to gamers with disabilities and other impairments.
It's presented by members of the International Game Developers Association, Game Accessibility Special Interest Group.
To go to Game Accessiblity Guidelines, click here.
This Web site is a resource tool to answer questions you might have about adding accessibility to your games.
It provides guidance, examples, and advice on how and why to make games accessible to gamers with disabilities and other impairments.
It includes a downloadable FREE PDF of Includification, an excellent book, written by Mark Barlet, founder of AbleGamers Foundation and Stephen Spohn, Editor of AbleGamers.com.
It's presented by the AbleGamers Foundation.
To go to Includification, click here.
For people who are blind who use games for entertainment, education, or training, this is the place:
This is an update to our ongoing research into the aging gaming population.
See the slides presented at the 2012 Boston Accessibility Group A11y Conference.
To see Accessibility for Silver Users, click here.
This paper addresses the changing U.S. demographics and their effect on accessibility issues in computer gaming.
It is based on research conducted by Eleanor Robinson, 7-128 Software Chief Operating Officer and Staphanie Walker, of the AbleGamers Foundation.
This paper is part of a briefing book accepted by the White House Office of Science and Technology Policy.
To see Gaming on a Collision Course, click here.
These slides are from a talk that Eleanor Robinson, 7-128 Software Chief Operating Officer,
presented at the 2016 FIG Talks.
The talk gave 21 specific and practical ways to significantly increase a game's potential customer base
by making it accessible to gamers who are older, color-blind, or disabled.
It addressed resources and strategies for reaching the approximately 60 million potential gamers who are currenly unserved.
To see the slides, click here.
ALERT is a set of resources intended specifically for educators. The purpose of this project is to save you time and money.
If you're interested in applying computer games in a learning environment for people who have special needs, come here to get:
Utter Command is a speech command system for controlling computers. It works with the NaturallySpeaking Pro speech recognition engine.
UC commands work across all programs. No matter what programs you use, you’ll be able to do everything by speech that you can using the keyboard and mouse, usually faster.
UC commands are easy to say and easy to remember because they follow the way your brain works. They're also easy to combine, which makes for fast, efficient computing. Utter Command gives you one-step file, folder and Web site access, advanced Web search and email, and windows-handling abilities that outpace the keyboard and mouse.
www.redstartsystems.com